Myke Olson
November 05, 2002
LCC 4400
The Sims (Week 12)
Floating Green Crystal
I had my first experience with The Sims this past week -- I finally went out to
CompUSA and got a copy of the Mac version. I was very excited; this was a
game that friends and the press had raved about for a year now and I was
finally going to play it. I opened the game and sat through the 5 minutes of
introductory videos before getting to the tutorial. The game does not appear
to be too complicated...buttons that switch between various modes, panels to
select and buy furniture, etc. After learning how to play the game, I started
to tell my two Sims to do things. I started by trying to make my Sims fall in
love. I told the female character (who had just walked into a house of someone
she didn't know) to go over and rub the male character's back. She refused.
I decided she should start by talking to the man who had just stepped out of the
shower. After that, I was able to convince her to rub his back, which proved
to be a positive experience for both. Soon, they were hugging and kissing at
my command and then the love hearts started to appear. I decided to give the
two characters a chance to improvise on their own. The result? The male
character decided to just walk away and water the flowers on the other side of
the house. The female just stood there, staring at the space where he once
stood. Perhaps she was just so shocked that he would just walk away after they
had just fallen in love.
Enjoying my role as Cupid, I told the female to walk back over to the male,
who promptly walked away from her. This was repeated several times with the
same result. Next, I went for broke and tried to get my Sims to consummate
their relationship. I clicked on the bed and selected the only option,
"sleep." Next, I told the female to do the same. They slept. Even though
all of the lights were on, the phone was ringing, and the radio was blaring in
the kitchen, they didn't seem to mind. Quickly bored with watching my Sims
sleep, I had the female get up and turn off the light. Interacting with the
various objects around the house was less challenging than having two characters
interact with each other. She called the police for no reason, turned the TV
on, made a sandwich, and sat down at the table. The police quickly showed up
and told her that it was not nice to call them for no reason. Pretty soon
after that, I got bored with my Sims and I quit the game, free to occupy by
other virtual life, online.
The Sims is a wonderful concept -- playing God with a handful of virtual
characters on the computer. We quickly discover, however, the complexity of
human interactions. These relationships are so complex that even the most
simple of which can not be simulated on a computer. Simulations work on either
a lower (cellular) or higher (such as in SimCity) level, but not yet at the
level of a single human being. It's easy to imagine a world where that type
of simulation would be possible. Once the technology is developed to create a
realistic computer game, it would be trivial to design a robot around a PC and
you would have an android right out of various SciFi movies, such as
Not Quite Human,
Short Circuit, or
RoboCop. The technology does
not appear to be up to par yet.
I also find the upcoming Sims Online an interesting advance in
technology and I expect this to be more interesting than the stand-alone
version. I expect the Sims Online to be similar to the already
established Habbo Hotel. In this
online Shockwave game, you control a character (although the graphics are not
nearly as sophisticated as in The Sims) and talk to various different
people around the Hotel. This online chatrooms with avatars are really just
fancy versions of MUD's, but it is an important step in the advancement of
technology. Originally, people would represent themselves with a textual
description. Now, we're using simple colored graphics. Next, we may use a
full-size, full-quality hologram representation of ourselves...or the character
we want to be.
In conclusion, I can see why The Sims has such a cult following as it
does and why it continues to sell copies in retail stores. If I had played
the game and gotten into it before Halloween, a cool costume would have been
to dress in normal clothes, but have a green crystal floating above my head.
The Sims is in no way an accurate representation of The Real World, but
if you willingly suspend your disbelief, it is an enjoyable source of
entertainment.